try { GameserverSDK.Start(); GameserverSDK.LogMessage("Start"); GameserverSDK.RegisterShutdownCallback(OnShutdown); GameserverSDK.LogMessage("RegisterShutdownCallback"); GameserverSDK.RegisterHealthCallback(IsHealthy); GameserverSDK.LogMessage("RegisterHealthCallback"); if (GameserverSDK.ReadyForPlayers()) { GameserverSDK.LogMessage("Ready for players"); } else { GameserverSDK.LogMessage("Not ready for players"); } } catch (Exception ex) { DeveloperApi.LogToText("Error: " + ex); }