Initialize engine version: 5.3.4f1 (fdbb5133b820) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.dll (this message is harmless) Loading z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading z:\gameserver\gamefiles\cgs_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading z:\gameserver\gamefiles\cgs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading z:\gameserver\gamefiles\cgs_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain - Completed reload, in 0.101 seconds Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\System.dll (this message is harmless) UnloadTime: 0.551056 ms Info: Launch from MainGameServer Context. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: PlayFab Server Startup Command (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: GameId:15181677368601373134 game_build_version:cgs0.1b server:107.23.132.189 port:9000 endoint:https://9092.playfabapi.com (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: Setting Up Unity Networking Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Registering for PlayStream Events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: Populating Title News (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: z:\gameserver\gamefiles\cgs_Data\Managed\Mono.Security.dll (this message is harmless) Info: A Unity Client Connected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: Auth Received: PlayFabId:C11F9260149702A AuthTicket:C11F9260149702A-0-D45D1228A5FF8283-9092-8D3EBDE91D7BC27-F2A85794EC6D359E.C31583ACDD33B642 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Invalid input parameters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The LobbyId field is required. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) connected to playstream (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Chat Server, A user Diconnected. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: A Unity Client Disconnected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) received event, entity type is player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Info: No Connections were made, shutting down. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Application.Quit Called Immediately After this message. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setting up 1 worker threads for Enlighten. Thread -> id: f78 -> priority: 1