Running AutomationTool... Parsing command line: -ScriptsForProject=E:/RescuePartyLive/RescuePartyLive/RescuePartyLive.uproject BuildCookRun -project=E:/RescuePartyLive/RescuePartyLive/RescuePartyLive.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=E:\UnrealEngine-release\UnrealEngine-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=XSX -build -cook -map= -unversionedcookedcontent -pak -compressed -stage -package -stagingdirectory=E:/Packages/ -cmdline=" -Messaging" -addcmdline="-SessionId=093A3169477059D5B50A7BA233804450 -SessionOwner='Levs' -SessionName='PS5' RunUAT BuildCookRun -project=RescuePartyLive -clientconfig=Development -PS5 -build -cook -stage -pak -package -distribution -createreleaseversion=2.0 -basedonreleaseversion=1.0" -compile Dependencies are up to date (0.333s). Skipping compile. Setting up ProjectParams for E:\RescuePartyLive\RescuePartyLive\RescuePartyLive.uproject ********** BUILD COMMAND STARTED ********** Running: E:\UnrealEngine-release\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=E:\RescuePartyLive\RescuePartyLive\RescuePartyLive.uproject E:\RescuePartyLive\RescuePartyLive\RescuePartyLive.uproject -NoUBTMakefiles -Manifest=E:\UnrealEngine-release\UnrealEngine-release\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UnrealEngine-release\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt" Using 'git status' to determine working set for adaptive non-unity build (E:\RescuePartyLive). Waiting for 'git status' command to complete Writing manifest to E:\UnrealEngine-release\UnrealEngine-release\Engine\Intermediate\Build\Manifest.xml Target is up to date Total execution time: 12.89 seconds Took 13.0243298s to run UnrealBuildTool.exe, ExitCode=0 Running: E:\UnrealEngine-release\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe RescuePartyLive XSX Development -Project=E:\RescuePartyLive\RescuePartyLive\RescuePartyLive.uproject E:\RescuePartyLive\RescuePartyLive\RescuePartyLive.uproject -NoUBTMakefiles -remoteini="E:\RescuePartyLive\RescuePartyLive" -skipdeploy -Manifest=E:\UnrealEngine-release\UnrealEngine-release\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UnrealEngine-release\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\UBT-RescuePartyLive-XSX-Development.txt" Using 'git status' to determine working set for adaptive non-unity build (E:\RescuePartyLive). OnlineSubsystemPlayFab: building for platform XSX OnlineSubsystemPlayFab: GDK Platform Field Exists! E:\UnrealEngine-release\UnrealEngine-release\Engine\Source\..\Plugins\Online\OnlineSubsystemPlayFab\Platforms\GDK Including non-retail dependency on pixevt.dll Compiling with ray tracing enabled WARNING: Warning: Plugin 'OnlineSubsystemPlayFab' does not list plugin 'OnlineSubsystemGDK' as a dependency, but module 'OnlineSubsystemPlayFab' depends on 'OnlineSubsystemGDK'. Waiting for 'git status' command to complete ERROR: Runtime dependency 'E:\RescuePartyLive\RescuePartyLive\Binaries\XSX\Party.dll' is configured to be staged from 'E:\UnrealEngine-release\UnrealEngine-release\Engine\Plugins\Online\OnlineSubsystemPlayFab\Platforms\GDK\Redist\Party.dll' and 'C:\Program Files (x86)\Microsoft GDK\210600\GRDK\ExtensionLibraries\PlayFab.Party.Cpp\Redist\CommonConfiguration\Neutral\Party.dll' Took 12.3982613s to run UnrealBuildTool.exe, ExitCode=6 UnrealBuildTool failed. See log for more details. (E:\UnrealEngine-release\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\UBT-RescuePartyLive-XSX-Development.txt) AutomationTool exiting with ExitCode=6 (6) BUILD FAILED