Player1, Player2 info: PlayFabLocalMultiplayerAgent[0] Starting process for session host with instance number 0 and process info: FileName - D:\Output\PlayFabVmAgentOutput\2022-07-07T11-56-56\ExtAssets\SH0\A0\Playfab2.exe, Args - -nographics -batchmode -logFile. info: PlayFabLocalMultiplayerAgent[0] Creating the configuration file at D:\Output\PlayFabVmAgentOutput\2022-07-07T11-56-56\Config\SH0\gsdkConfig.json info: PlayFabLocalMultiplayerAgent[0] Started process for session host. Instance Number: 0, UniqueId: 692762ee-4181-4efb-8193-a25f7b518c32, ProcessId: 14288 info: PlayFabLocalMultiplayerAgent[0] Waiting for heartbeats from the game server..... CreateDirectory '' failed: The system cannot find the path specified. (current dir: ) Mono path[0] = 'D:/Output/PlayFabVmAgentOutput/2022-07-07T11-56-56/ExtAssets/SH0/A0/Playfab2_Data/Managed' Mono config path = 'D:/Output/PlayFabVmAgentOutput/2022-07-07T11-56-56/ExtAssets/SH0/A0/MonoBleedingEdge/etc' Initialize engine version: 2019.4.19f1 (ca5b14067cec) [Subsystems] Discovering subsystems at path D:/Output/PlayFabVmAgentOutput/2022-07-07T11-56-56/ExtAssets/SH0/A0/Playfab2_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.086 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. UnloadTime: 0.584600 ms http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 692762ee-4181-4efb-8193-a25f7b518c32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) D:\Output\PlayFabVmAgentOutput\2022-07-07T11-56-56\GameLogs\692762ee-4181-4efb-8193-a25f7b518c32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 0 PlayFabMultiplayerAgentView awake (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Timer:1.00001 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"StandingBy","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 83 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 59.1815ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 130.7565ms 200 application/json; charset=utf-8 Operation: Continue, Maintenance:, State: StandingBy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Timer:1.000008 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"StandingBy","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 83 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 18.2208ms Operation: Continue, Maintenance:, State: StandingBy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 18.986ms 200 application/json; charset=utf-8 Timer:1.000001 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"StandingBy","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 83 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 12.8456ms Operation: Continue, Maintenance:, State: StandingBy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 13.7021ms 200 application/json; charset=utf-8 Timer:1.00001 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"StandingBy","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 83 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: StandingBy info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 20.6182ms Operation: Continue, Maintenance:, State: StandingBy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 21.3288ms 200 application/json; charset=utf-8 ******************************** Hello World 1 ************************************** (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Timer:1.000001 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"StandingBy","CurrentGameHealth":"Healthy","CurrentPlayers":[]} ... ... ... info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 17.9196ms 200 application/json; charset=utf-8 ******************************** Hello World 6 ************************************** (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Timer:1.000001 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"Active","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 79 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: Active info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 24.9026ms Operation: Continue, Maintenance:, State: Active (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 25.3616ms 200 application/json; charset=utf-8 Timer:1.000004 - Max:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) state: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"Active","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 79 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: Active info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. Server is shutting down (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 16.6441ms Operation: Terminate, Maintenance:, State: Terminating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) infostate: PlayFab.MultiplayerAgent.Model.HeartbeatRequest, payload: {"CurrentGameState":"Terminated","CurrentGameHealth":"Healthy","CurrentPlayers":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) : Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 16.9727ms 200 application/json; charset=utf-8 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/1.1 POST http://127.0.0.1:56001/v1/sessionHosts/692762ee-4181-4efb-8193-a25f7b518c32/heartbeats application/json 83 info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[3] Route matched with {action = "ProcessHeartbeat", controller = "SessionHost"}. Executing controller action with signature System.Threading.Tasks.Task`1[Microsoft.AspNetCore.Mvc.IActionResult] ProcessHeartbeat(System.String, Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo) on controller LocalMultiplayerAgent.Controllers.SessionHostController (LocalMultiplayerAgent). CurrentGameState: Terminated info: Microsoft.AspNetCore.Mvc.Infrastructure.ObjectResultExecutor[1] Executing ObjectResult, writing value of type 'Microsoft.Azure.Gaming.AgentInterfaces.SessionHostHeartbeatInfo'. Operation: Continue, Maintenance:, State: Terminated (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] Executed action LocalMultiplayerAgent.Controllers.SessionHostController.ProcessHeartbeat (LocalMultiplayerAgent) in 12.9266ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished in 13.04ms 200 application/json; charset=utf-8 Setting up 6 worker threads for Enlighten. Thread -> id: 2660 -> priority: 1 Thread -> id: 633c -> priority: 1 Thread -> id: 69ec -> priority: 1 Thread -> id: 4034 -> priority: 1 Thread -> id: 7920 -> priority: 1 Thread -> id: 82f8 -> priority: 1 31.5 PlayFabMultiplayerAgentView destroyed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)