LogPlayFabGSDK: Error: Failed to parse heartbeat LogInit: Build: ++UE4+Release-4.25-CL-0 LogInit: Engine Version: 4.25.4-0+++UE4+Release-4.25 LogInit: Compatible Engine Version: 4.25.0-0+++UE4+Release-4.25 LogInit: Net CL: 0 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2080 LogInit: Compiled (64-bit): Feb 9 2022 17:28:28 LogInit: Compiled with Visual C++: 19.29.30133.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.25 LogInit: Command Line: -log LogInit: Base Directory: D:/GitHub/MpsAgent/LocalMultiplayerAgent/OutputFolder/PlayFabVmAgentOutput/2022-03-10T00-21-49/ExtAssets/SH0/A0/SS3/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 27 LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 3 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.03.10-08.23.01:222][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2022.03.10-08.23.01:222][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2022.03.10-08.23.01:222][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.03.10-08.23.01:223][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:223][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2022.03.10-08.23.01:224][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] [2022.03.10-08.23.01:224][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]] [2022.03.10-08.23.01:225][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] [2022.03.10-08.23.01:225][ 0]LogConfig: Setting CVar [[r.MobileMSAA:2]] [2022.03.10-08.23.01:226][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] [2022.03.10-08.23.01:226][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] [2022.03.10-08.23.01:226][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.050000]] [2022.03.10-08.23.01:227][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.050000]] [2022.03.10-08.23.01:229][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:25.000000]] [2022.03.10-08.23.01:229][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] [2022.03.10-08.23.01:230][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] [2022.03.10-08.23.01:230][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] [2022.03.10-08.23.01:230][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]] [2022.03.10-08.23.01:231][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] [2022.03.10-08.23.01:231][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2022.03.10-08.23.01:231][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]] [2022.03.10-08.23.01:232][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] [2022.03.10-08.23.01:232][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] [2022.03.10-08.23.01:232][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] [2022.03.10-08.23.01:233][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] [2022.03.10-08.23.01:233][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]] [2022.03.10-08.23.01:234][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] [2022.03.10-08.23.01:234][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] [2022.03.10-08.23.01:234][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] [2022.03.10-08.23.01:235][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]] [2022.03.10-08.23.01:235][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] [2022.03.10-08.23.01:235][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] [2022.03.10-08.23.01:236][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]] [2022.03.10-08.23.01:236][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] [2022.03.10-08.23.01:236][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2022.03.10-08.23.01:237][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2022.03.10-08.23.01:237][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] [2022.03.10-08.23.01:237][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] [2022.03.10-08.23.01:238][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]] [2022.03.10-08.23.01:238][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]] [2022.03.10-08.23.01:238][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] [2022.03.10-08.23.01:239][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2022.03.10-08.23.01:239][ 0]LogConfig: Setting CVar [[r.DBuffer:0]] [2022.03.10-08.23.01:239][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] [2022.03.10-08.23.01:240][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] [2022.03.10-08.23.01:240][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] [2022.03.10-08.23.01:240][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]] [2022.03.10-08.23.01:241][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]] [2022.03.10-08.23.01:242][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]] [2022.03.10-08.23.01:244][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:1]] [2022.03.10-08.23.01:245][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]] [2022.03.10-08.23.01:245][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] [2022.03.10-08.23.01:245][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] [2022.03.10-08.23.01:246][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] [2022.03.10-08.23.01:246][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] [2022.03.10-08.23.01:246][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] [2022.03.10-08.23.01:247][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] [2022.03.10-08.23.01:247][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2022.03.10-08.23.01:248][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2022.03.10-08.23.01:248][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] [2022.03.10-08.23.01:248][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] [2022.03.10-08.23.01:249][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] [2022.03.10-08.23.01:249][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:6000]] [2022.03.10-08.23.01:249][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:249][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:250][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2022.03.10-08.23.01:250][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2022.03.10-08.23.01:250][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2022.03.10-08.23.01:251][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2022.03.10-08.23.01:251][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2022.03.10-08.23.01:251][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2022.03.10-08.23.01:252][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2022.03.10-08.23.01:252][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2022.03.10-08.23.01:252][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2022.03.10-08.23.01:253][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2022.03.10-08.23.01:253][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2022.03.10-08.23.01:253][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2022.03.10-08.23.01:254][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2022.03.10-08.23.01:254][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2022.03.10-08.23.01:255][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:255][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2022.03.10-08.23.01:255][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2022.03.10-08.23.01:256][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2022.03.10-08.23.01:256][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2022.03.10-08.23.01:256][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2022.03.10-08.23.01:257][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2022.03.10-08.23.01:259][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2022.03.10-08.23.01:260][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2022.03.10-08.23.01:260][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2022.03.10-08.23.01:260][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2022.03.10-08.23.01:261][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2022.03.10-08.23.01:261][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2022.03.10-08.23.01:262][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2022.03.10-08.23.01:262][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:262][ 0]LogConfig: Setting CVar [[n.VerifyPeer:1]] [2022.03.10-08.23.01:263][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:263][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.03.10-08.23.01:263][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.03.10-08.23.01:264][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:264][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.03.10-08.23.01:264][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:264][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.03.10-08.23.01:265][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.03.10-08.23.01:265][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.03.10-08.23.01:265][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.03.10-08.23.01:266][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.03.10-08.23.01:266][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.03.10-08.23.01:266][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.03.10-08.23.01:266][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.03.10-08.23.01:267][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.03.10-08.23.01:267][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.03.10-08.23.01:267][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.03.10-08.23.01:268][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.03.10-08.23.01:268][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.03.10-08.23.01:268][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.03.10-08.23.01:268][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.03.10-08.23.01:269][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.03.10-08.23.01:269][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.03.10-08.23.01:269][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.03.10-08.23.01:270][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:270][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.03.10-08.23.01:270][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.03.10-08.23.01:271][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.03.10-08.23.01:271][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.03.10-08.23.01:271][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.03.10-08.23.01:272][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.03.10-08.23.01:272][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.03.10-08.23.01:273][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.03.10-08.23.01:275][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.03.10-08.23.01:275][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.03.10-08.23.01:276][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.03.10-08.23.01:276][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.03.10-08.23.01:276][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.03.10-08.23.01:277][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.03.10-08.23.01:277][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.03.10-08.23.01:277][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.03.10-08.23.01:277][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.03.10-08.23.01:278][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.03.10-08.23.01:278][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.03.10-08.23.01:278][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.03.10-08.23.01:279][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.03.10-08.23.01:279][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.03.10-08.23.01:279][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.03.10-08.23.01:280][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.03.10-08.23.01:280][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.03.10-08.23.01:280][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.03.10-08.23.01:281][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.03.10-08.23.01:281][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.03.10-08.23.01:281][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.03.10-08.23.01:282][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.03.10-08.23.01:282][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:282][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.03.10-08.23.01:282][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.03.10-08.23.01:283][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.03.10-08.23.01:283][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.03.10-08.23.01:283][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.03.10-08.23.01:284][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.03.10-08.23.01:284][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.03.10-08.23.01:284][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.03.10-08.23.01:285][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '6000' [2022.03.10-08.23.01:285][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.03.10-08.23.01:285][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:286][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.03.10-08.23.01:286][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.03.10-08.23.01:286][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.03.10-08.23.01:287][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.03.10-08.23.01:287][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.03.10-08.23.01:287][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.03.10-08.23.01:287][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.03.10-08.23.01:288][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.03.10-08.23.01:288][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.03.10-08.23.01:288][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.03.10-08.23.01:290][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.03.10-08.23.01:292][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.03.10-08.23.01:292][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.03.10-08.23.01:293][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.03.10-08.23.01:293][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.03.10-08.23.01:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.03.10-08.23.01:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2022.03.10-08.23.01:294][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.03.10-08.23.01:295][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.03.10-08.23.01:295][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.03.10-08.23.01:295][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2022.03.10-08.23.01:296][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.03.10-08.23.01:296][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2022.03.10-08.23.01:296][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.03.10-08.23.01:297][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.03.10-08.23.01:297][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.03.10-08.23.01:297][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.03.10-08.23.01:298][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:298][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.03.10-08.23.01:298][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.03.10-08.23.01:299][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:299][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2022.03.10-08.23.01:300][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2022.03.10-08.23.01:300][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2022.03.10-08.23.01:300][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2022.03.10-08.23.01:301][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2022.03.10-08.23.01:301][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2022.03.10-08.23.01:302][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2022.03.10-08.23.01:302][ 0]LogInit: Selected Device Profile: [WindowsServer] [2022.03.10-08.23.01:302][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer] [2022.03.10-08.23.01:303][ 0]LogHAL: Display: Platform has ~ 32 GB [34151931904 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.03.10-08.23.01:303][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2022.03.10-08.23.01:303][ 0]LogInit: Going up to parent DeviceProfile [] [2022.03.10-08.23.01:304][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:304][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.03.10-08.23.01:305][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.03.10-08.23.01:307][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:308][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.03.10-08.23.01:308][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:309][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.03.10-08.23.01:309][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.03.10-08.23.01:309][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.03.10-08.23.01:310][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.03.10-08.23.01:310][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.03.10-08.23.01:310][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.03.10-08.23.01:311][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.03.10-08.23.01:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.03.10-08.23.01:311][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.03.10-08.23.01:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.03.10-08.23.01:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.03.10-08.23.01:312][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.03.10-08.23.01:313][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.03.10-08.23.01:313][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.03.10-08.23.01:314][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.03.10-08.23.01:314][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.03.10-08.23.01:314][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.03.10-08.23.01:315][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.03.10-08.23.01:315][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:316][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.03.10-08.23.01:316][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.03.10-08.23.01:316][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.03.10-08.23.01:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.03.10-08.23.01:317][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.03.10-08.23.01:317][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.03.10-08.23.01:318][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.03.10-08.23.01:318][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.03.10-08.23.01:318][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.03.10-08.23.01:319][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.03.10-08.23.01:319][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.03.10-08.23.01:319][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.03.10-08.23.01:319][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.03.10-08.23.01:320][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.03.10-08.23.01:320][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.03.10-08.23.01:320][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.03.10-08.23.01:321][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.03.10-08.23.01:324][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.03.10-08.23.01:324][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.03.10-08.23.01:324][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.03.10-08.23.01:325][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.03.10-08.23.01:325][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.03.10-08.23.01:325][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.03.10-08.23.01:326][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.03.10-08.23.01:326][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.03.10-08.23.01:326][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.03.10-08.23.01:327][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.03.10-08.23.01:327][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.03.10-08.23.01:327][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.03.10-08.23.01:328][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.03.10-08.23.01:328][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:328][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.03.10-08.23.01:329][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.03.10-08.23.01:329][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.03.10-08.23.01:329][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.03.10-08.23.01:330][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.03.10-08.23.01:330][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.03.10-08.23.01:330][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.03.10-08.23.01:331][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.03.10-08.23.01:331][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '6000' [2022.03.10-08.23.01:332][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.03.10-08.23.01:332][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:332][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.03.10-08.23.01:332][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.03.10-08.23.01:333][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.03.10-08.23.01:333][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.03.10-08.23.01:333][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.03.10-08.23.01:334][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.03.10-08.23.01:334][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.03.10-08.23.01:334][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.03.10-08.23.01:335][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.03.10-08.23.01:335][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.03.10-08.23.01:335][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.03.10-08.23.01:336][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.03.10-08.23.01:338][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.03.10-08.23.01:338][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.03.10-08.23.01:338][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.03.10-08.23.01:339][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.03.10-08.23.01:339][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]] [2022.03.10-08.23.01:339][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.03.10-08.23.01:340][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.03.10-08.23.01:340][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.03.10-08.23.01:340][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2022.03.10-08.23.01:341][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.03.10-08.23.01:341][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2022.03.10-08.23.01:342][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.03.10-08.23.01:342][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.03.10-08.23.01:342][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.03.10-08.23.01:343][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.03.10-08.23.01:343][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:343][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.03.10-08.23.01:344][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.03.10-08.23.01:344][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../SS3/Saved/Config/WindowsServer/Scalability.ini] [2022.03.10-08.23.01:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]] [2022.03.10-08.23.01:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]] [2022.03.10-08.23.01:345][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]] [2022.03.10-08.23.01:346][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]] [2022.03.10-08.23.01:346][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]] [2022.03.10-08.23.01:346][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]] [2022.03.10-08.23.01:347][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]] [2022.03.10-08.23.01:347][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.03.10-08.23.01:347][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2022.03.10-08.23.01:348][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2022.03.10-08.23.01:348][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2022.03.10-08.23.01:348][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../SS3/Saved/Config/WindowsServer/Engine.ini] [2022.03.10-08.23.01:349][ 0]LogInit: Computer: PCNAME [2022.03.10-08.23.01:349][ 0]LogInit: CPU Page size=4096, Cores=8 [2022.03.10-08.23.01:350][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.03.10-08.23.01:350][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) [2022.03.10-08.23.01:350][ 0]LogMemory: Platform Memory Stats for WindowsServer [2022.03.10-08.23.01:351][ 0]LogMemory: Process Physical Memory: 75.15 MB used, 75.16 MB peak [2022.03.10-08.23.01:353][ 0]LogMemory: Process Virtual Memory: 84.15 MB used, 84.15 MB peak [2022.03.10-08.23.01:354][ 0]LogMemory: Physical Memory: 11322.91 MB used, 21246.91 MB free, 32569.82 MB total [2022.03.10-08.23.01:354][ 0]LogMemory: Virtual Memory: 5003.81 MB used, 134212728.00 MB free, 134217728.00 MB total [2022.03.10-08.23.01:661][ 0]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.01:662][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build [2022.03.10-08.23.01:788][ 0]LogInit: Physics initialised using underlying interface: PhysX [2022.03.10-08.23.01:789][ 0]LogInit: Using OS detected language (en-US). [2022.03.10-08.23.01:789][ 0]LogInit: Using OS detected locale (en-US). [2022.03.10-08.23.01:790][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2022.03.10-08.23.01:805][ 0]LogInit: Using OS detected language (en-US). [2022.03.10-08.23.01:805][ 0]LogInit: Using OS detected locale (en-US). [2022.03.10-08.23.01:806][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2022.03.10-08.23.01:806][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2022.03.10-08.23.01:807][ 0]LogTextLocalizationManager: Compacting localization data took 0.37ms [2022.03.10-08.23.01:844][ 0]LogAssetRegistry: FAssetRegistry took 0.0371 seconds to start up [2022.03.10-08.23.01:915][ 0]LogStreaming: Display: Flushing async loaders. [2022.03.10-08.23.01:916][ 0]LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.000087 seconds [2022.03.10-08.23.01:917][ 0]LogPakFile: New pak file ../../../SS3/Content/Paks/SS3-WindowsServer.pak added to pak precacher. [2022.03.10-08.23.01:921][ 0]LogInit: Selected Device Profile: [WindowsServer] [2022.03.10-08.23.01:929][ 0]LogNetVersion: SS3 1.0.0, NetCL: 0, EngineNetVer: 14, GameNetVer: 0 (Checksum: 137381321) [2022.03.10-08.23.01:959][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001F5E712FD40), frame # 0 [2022.03.10-08.23.01:959][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001F5E73909C0), frame # 0 [2022.03.10-08.23.01:960][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001F5E76A8400), frame # 0 [2022.03.10-08.23.01:967][ 0]LogUObjectArray: 18610 objects as part of root set at end of initial load. [2022.03.10-08.23.01:967][ 0]LogUObjectAllocator: 3947000 out of 0 bytes used by permanent object pool. [2022.03.10-08.23.01:967][ 0]LogUObjectArray: CloseDisregardForGC: 18610/0 objects in disregard for GC pool [2022.03.10-08.23.01:980][ 0]LogSteamShared: Display: Loading Steam SDK 1.47 [2022.03.10-08.23.02:002][ 0]LogSteamShared: Steam SDK Loaded! [2022.03.10-08.23.02:002][ 0]LogVaRest: FVaRestModule::StartupModule(27): VaRest (1.1-r30) module started [2022.03.10-08.23.02:002][ 0]LogPingQoS: PingQoS module started [2022.03.10-08.23.02:005][ 0]LogOnline: Oculus: Oculus Startup! [2022.03.10-08.23.02:005][ 0]LogParallelcubeTaglibPlugin: Taglib Load [2022.03.10-08.23.02:006][ 0]LogParallelcubeAudioAnalyzerPlugin: Audio Analyzer Plugin Load [2022.03.10-08.23.02:006][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.03.10-08.23.02:007][ 0]LogEngine: Initializing Engine... [2022.03.10-08.23.02:008][ 0]LogVaRest: UVaRestSubsystem::Initialize(23): VaRest subsystem initialized [2022.03.10-08.23.02:008][ 0]LogPingQoS: PingQoS subsystem initialized [2022.03.10-08.23.02:009][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.03.10-08.23.02:014][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.03.10-08.23.02:014][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.03.10-08.23.02:014][ 0]LogInit: Texture streaming: Disabled [2022.03.10-08.23.02:277][ 0]LogPakFile: Precache HighWater 16MB [2022.03.10-08.23.02:277][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true. [2022.03.10-08.23.02:633][ 0]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.02:634][ 0]LogPlayFabGSDK: Warning: GSDK Game server listening port: 30000 [2022.03.10-08.23.02:634][ 0]LogPlayFabGSDK: Warning: GSDK Game client connection port: 30000 [2022.03.10-08.23.02:635][ 0]LogPlayFabGSDK: Warning: Assigning Unreal Server Host Port to MPS port: 30000 [2022.03.10-08.23.02:636][ 0]LogInit: Display: Game Engine Initialized. [2022.03.10-08.23.02:637][ 0]LogInit: Display: Starting Game. [2022.03.10-08.23.02:637][ 0]LogNet: Browse: /Game/Maps/level?Name=Player [2022.03.10-08.23.02:637][ 0]LogLoad: LoadMap: /Game/Maps/level?Name=Player [2022.03.10-08.23.02:638][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2022.03.10-08.23.02:639][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.03.10-08.23.02:649][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2022.03.10-08.23.02:775][ 0]LogAIModule: Creating AISystem for world level [2022.03.10-08.23.02:776][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001F5EAC54400), frame # 0 [2022.03.10-08.23.02:778][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001F5E7396280), frame # 0 [2022.03.10-08.23.02:778][ 0]LogLoad: Game class is 'MultiGM_C' [2022.03.10-08.23.02:779][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver. [2022.03.10-08.23.02:779][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 [2022.03.10-08.23.02:779][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072) [2022.03.10-08.23.02:779][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 30000 [2022.03.10-08.23.02:780][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2022.03.10-08.23.02:780][ 0]LogNet: GameNetDriver IpNetDriver_2147482430 IpNetDriver listening on port 30000 [2022.03.10-08.23.02:788][ 0]LogWorld: Bringing World /Game/Maps/level.level up for play (max tick rate 30) at 2022.03.10-00.23.02 [2022.03.10-08.23.02:788][ 0]LogWorld: Bringing up level for play took: 0.007948 [2022.03.10-08.23.02:795][ 0]LogLoad: Took 0.156919 seconds to LoadMap(/Game/Maps/level) [2022.03.10-08.23.02:795][ 0]LogTemp: [USVRGameInstance::OnStart] Reached OnStart! [2022.03.10-08.23.02:796][ 0]LogLoad: (Engine Initialization) Total time: 3.49 seconds [2022.03.10-08.23.02:831][ 1]LogPlayFabGSDK: [USVRGameInstance::OnGSDKReadyForPlayers] Finished Initialization - Moving to StandBy! [2022.03.10-08.23.02:832][ 1]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.02:832][ 1]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.03:832][ 31]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.03:832][ 31]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.04:832][ 61]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.04:833][ 61]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.05:862][ 92]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.05:863][ 92]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.06:860][122]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.06:861][122]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.07:858][152]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.07:858][152]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.08:857][182]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.08:859][182]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.09:859][212]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.09:859][212]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.10:856][242]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.10:857][242]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.11:852][272]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.11:852][272]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.12:854][302]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.12:855][302]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.13:852][332]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.13:854][332]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.14:854][362]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.14:855][362]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.15:851][392]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.15:852][392]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.16:849][422]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.16:850][422]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.17:852][452]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.17:853][452]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.18:850][482]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.18:850][482]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.19:851][512]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.19:851][512]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.20:851][542]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.20:852][542]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.21:849][572]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.21:850][572]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.22:852][602]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.22:853][602]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.23:853][632]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.23:853][632]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.24:853][662]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.24:854][662]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.25:852][692]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.25:854][692]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.26:853][722]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.26:853][722]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.27:858][752]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.27:858][752]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.28:858][782]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.28:858][782]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.29:856][812]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.29:857][812]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.30:852][842]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.30:852][842]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.31:855][872]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.31:856][872]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.32:856][902]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.32:857][902]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.33:857][932]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.33:858][932]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.34:859][962]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.34:860][962]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.35:856][992]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.35:857][992]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.36:855][ 22]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.36:855][ 22]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.37:854][ 52]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.37:855][ 52]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.38:852][ 82]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.38:853][ 82]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.39:858][112]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.39:858][112]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.40:859][142]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.40:859][142]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.41:863][172]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.41:864][172]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.42:867][202]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.42:868][202]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.43:874][232]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.43:874][232]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.44:847][261]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.44:848][261]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.45:852][291]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.45:853][291]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.46:859][321]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.46:862][321]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.47:869][351]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.47:870][351]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.48:877][381]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.48:877][381]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.49:852][410]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.49:854][410]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.50:860][440]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.50:861][440]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.51:867][470]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.51:867][470]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.52:880][500]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.52:880][500]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.53:886][530]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.53:887][530]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.54:885][560]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.54:886][560]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.55:861][589]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.55:862][589]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.56:867][619]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.56:869][619]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.57:859][649]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.57:861][649]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.58:881][680]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.58:883][680]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.23.59:868][710]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.23.59:869][710]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.00:858][740]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.00:859][740]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.01:888][771]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.01:889][771]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.02:886][801]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.02:887][801]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.03:877][831]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.03:878][831]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.04:866][861]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.04:868][861]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.05:868][891]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.05:868][891]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.06:872][921]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.06:873][921]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.07:884][951]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.07:884][951]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.08:861][980]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.08:862][980]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.09:870][ 10]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.09:870][ 10]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.10:878][ 40]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.10:880][ 40]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.11:882][ 70]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.11:883][ 70]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.12:883][100]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.12:885][100]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.13:893][130]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.13:894][130]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.14:870][159]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.14:871][159]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.15:876][189]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.15:879][189]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.16:883][219]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.16:885][219]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.17:894][249]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.17:895][249]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.18:869][278]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.18:870][278]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.19:870][308]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.19:871][308]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.20:876][338]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.20:877][338]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.21:888][368]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.21:890][368]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.22:868][397]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.22:869][397]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.23:872][427]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.23:872][427]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.24:877][457]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.24:878][457]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.25:879][487]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.25:880][487]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.26:879][517]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.26:880][517]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.27:877][547]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.27:879][547]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.28:881][577]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.28:882][577]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.29:902][608]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.29:902][608]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.30:889][638]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.30:890][638]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.31:879][668]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.31:880][668]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.32:873][698]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.32:874][698]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.33:894][729]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.33:895][729]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.34:887][759]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.34:889][759]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.35:876][789]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.35:877][789]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.36:900][820]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.36:901][820]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.37:895][850]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.37:896][850]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.38:895][880]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.38:896][880]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.39:895][910]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.39:896][910]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.40:898][940]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.40:899][940]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.41:899][970]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.41:900][970]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.42:897][ 0]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.42:898][ 0]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.43:897][ 30]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.43:898][ 30]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.44:904][ 60]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.44:905][ 60]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.45:876][ 89]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.45:877][ 89]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.46:884][119]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.46:885][119]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.47:886][149]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.47:887][149]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.48:888][179]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.48:889][179]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.49:897][209]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.49:898][209]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.50:905][239]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.50:906][239]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.51:908][269]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.51:909][269]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.52:910][299]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.52:913][299]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.53:908][329]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.53:911][329]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.54:911][359]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.54:913][359]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.55:912][389]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.55:913][389]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.56:914][419]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.56:916][419]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.57:913][449]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.57:914][449]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.58:912][479]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.58:916][479]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.24.59:914][509]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.24.59:915][509]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.25.00:884][538]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.25.00:885][538]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.25.01:888][568]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.25.01:889][568]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.25.02:891][598]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.25.02:892][598]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.25.03:890][628]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.25.03:891][628]LogPlayFabGSDK: Error: Failed to parse heartbeat [2022.03.10-08.25.04:892][658]LogPlayFabGSDK: [USVRGameInstance::OnGSDKHealthCheck] Healthy! [2022.03.10-08.25.04:893][658]LogPlayFabGSDK: Error: Failed to parse heartbeat [