I am trying to get Playfab to use a remote host server based off the similar issue here: https://community.playfab.com/questions/38925/connecting-to-a-multiplayer-server-hosted-on-playf.html .
I managed to get the server build into Playfab and can get the player to request a server without issue but when the player tries to connect to the server I end up with an error from Telepathy saying: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
I am unsure of what to do and what the issue is, only difference I can tell is after calling request server the above link uses _nm.StartUpNetworkManager(); however, the manager does not have that as an option so I use _nm.StartClient();