I am looking to use PlayFab to host dedicated servers for my game (variant on the FPS theme). I would like to use Unreal's own replication system and use PlayFab for player authentication, matchmaking and server hosting. When it comes to building the dedicated server executable, I have a couple of questions.
1) Am I still required to create/find/join sessions as done normally in Unreal or is that somehow handled by PlayFab?
2) Am I required to call RegisterGame() on my dedicated server in order to appear in any matchmaking lists?
3) Once matchmake has been called, what is the process for joining the dedicated server? OpenLevel with IP address details or can I just join session?
Thanks