Using the Unity SDK for PlayFab, the current game does a call to LoginWithFacebook.
On our webGL Canvas game, we tried to set the country Restricted setting to release in only a certain country to start out. However, when doing the LoginWithFacebook call, the game would stall and an account was never created.
Once we removed country restricted, the call worked perfectly fine.
I'm just curious as to if anybody else has any insight into why this might be happening. I don't think it's PlayFab, since it seems to fix when the switch is turned off, but just trying to see if I can get some info on this issue.
Thank you for any help provided.