Hello,
It would appear that PlayFab supports Steam, PSN and Windows 10 but not Oculus Home. If I wanted to use PlayFab to have leaderboard stats, some economy work, and potentially uploading images, would all of this work fine on Oculus Home?
My understanding is that the calls for these three actions that occur Client side are the sending of JSON information to playfab servers, and then requesting similar JSON information via http calls, which could occur on any platform regardless of backend network connection. Are the supported options referring to matchmaking options using PlayFab?
Thanks,
Jacob