Hello,
It would appear that PlayFab supports Steam, PSN and Windows 10 but not Oculus Home. If I wanted to use PlayFab to have leaderboard stats, some economy work, and potentially uploading images, would all of this work fine on Oculus Home?
My understanding is that the calls for these three actions that occur Client side are the sending of JSON information to playfab servers, and then requesting similar JSON information via http calls, which could occur on any platform regardless of backend network connection. Are the supported options referring to matchmaking options using PlayFab?
Thanks,
Jacob
Answer by Brendan · Apr 04, 2017 at 09:38 PM
Correct - all the PlayFab core services are Web API based, so they work perfectly well from any device that can make an SSL call. For some platforms (like those you've listed), we have specific integration with their authentication services, so that you can use their secure login system to make the player connection to the PlayFab account (for many of them, including all those you've listed, we also provide integration with their payment systems).
For matchmaking, we have a built-in matchmaker which is designed for use with custom game servers - whether hosted with us or in any other server provider. You can read more about those options here:
https://api.playfab.com/docs/tutorials/landing-tournaments/custom-game-servers
https://api.playfab.com/docs/tutorials/external-game-servers
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