Hello playfab!
I have a problem with the new Unity IAB API and the playfab's ValidateGooglePlayPurchase method. I can make a purchase in Unity using the Unity IAB API, and it has a method (ProcessPurchase) where I can add any code I need when the purchase has been done. Now, when that happens, I want to give my user his bundle, and I use ValidateGooglePlayPurchase for that. I've already stared the Google service Add-on in Playfab, adding only the Google App Package ID (com.XXXXXXXXX.YYYYY) and the Google App License Key (xyz+XYZXYZXYZ/xYz...) but i didnt add any Google OAuth Client ID and Google OAuth Client Secret (I just added an '-') because here says i just need the firsts ones.
But, I can't find a variable that gives me a "signature" in PurchaseEventArgs . I have the receipt, but not the signature. I'm checking out this method too, but I'm limited with Unity methods. and I just receive this Error HTTP:400 InvalidReceipt -- Invalid signature. (The only clue I have is that is similar to the App liscense Key)
Hope you can help me with this one.