Hi,
Unity 5.6 just released today and i want to start my turn based game again. I tried playfab before. Documentation is good and unicorn sample is excellent for devs like me who wants to dive in qiuckly and i really consider to use it. I just saw pricing page is updated but old limits still did not changed in game manager area. Will they be updated as pricing page? If so virtual currency (1) and items in inventory (25) limits really concern me. is it really possible to make a game with only one currency and earn from it? there should be at least 2 currencies (ex: gold and gem) so we can earn and move to professional from basic. I think you should consider the limits that an indie programmer can design the game without limit but needs to move when it starts to earn such as first 100k mau free then paid without any limit which is done by one of the competitors. I also wonder how mau really calculated. Lets say one of players login 10 days 2 times in a day last month does this count 1 mau,10 mau or 20mau? Lastly my opinion is its hard to predict how much professional tier cost and free tier limits the game design so it wont be reasonable to switch from free tier to pro tier if you dont plan to make radical changes in game like adding new currency.