Question from a developer:
I made a number of durable items in my game catalog which are set as stackable. So if I grant the player 20 of a particular item, the item has 20 uses left in inventory. In our game, the item in question can be used in a way that consumes N of that item for an effect. So if, for example, I consume 5, there should be 15 left. Is that possible with durable items, or do I need to make it consumable?