I'm new to this whole "networking" thing, and was hoping you guys could clarify some questions for me.
I'm trying to create a racing game where you can customize your vehicle, and when you join a server,the customized vehicles data is sent to the server, where it can handle things from there.
My issue is the best way of sending that data to the server.
My first idea was to use you guys, PlayFab. For example, when you click the play button, it will send and store the information to the players data, and when the server is ready to start the match it can just read the saved data. My only concern with this method would be clearing and reassigning the data after each match, as I'm not sure if it's supposed to be used like that. Could you clarify if that is fine for me to use?
My second idea would be to use a sort of RPC call to server and the sever somehow stores the information inside of the build, and reads that when needed.
What would be the best method of me doing this? Thanks in advance!