When I run the following request for a new player (me) in my game:
LoginWithFacebookRequest request = new LoginWithFacebookRequest ();
request.AccessToken = facebookAccessToken;
request.TitleId = GameTitleID;
request.CreateAccount = false;
expected: the request fails because CreateAccount is false.
However, it logs me in because I have previously logged into a different game (project). Since I am unable to delete test projects and players, it's difficult for me to test the workflow for a user who doesn't already have an account.
Is there a way for me to directly check "Does <this> game have a user with facebook ID <X>" ?
Similar question for anonymous IDs.