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npoursin asked

Best to way to manage clans and characters

Hi,

I am currently working on turn based tactical RPG games, composed of several clans and each clans has X characters by default.

We want to periodically add new characters that will be automatically added to the players, or unlockable depending on the level / or other stat of the players.Players must be able to see all the characters available to a clan, and those they have

What is the best way to manage this :

Is it better to manage this in the form of a economie. That is to say that each clan represents a catalog and each character a items with a custom data to indicate its status (default, unblockable).

Or

simply storing a JSON representing each clan in the Title Data, and the same for the players in the internal data to know the character available to the player

thank you

Nicolas

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brendan answered

So players can be members of a clan (not a player clan, but rather, a clan in the classic sense, like the various clans of the British isles), each of which has character entities (not meaning the Character system in PlayFab, but just unique characters in the clan - got it.

If you want to be able to sell players access to clans or character via VC or real money, you'll want them to be part of your Catalog (at the level you're selling access - so if all you sell is the clan, just have those in the Catalog, but if you want to sell access to each character, add them as well).

But if you're not actually selling the clans/characters to the players, I'd just use Title Data to define the clans (or Content, if you want to include a lot of data in the clan definition) and just set the clans/characters the players have access to in User Read Only or Internal Data, since you'll be controlling all that via a custom game server or Cloud Script.

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npoursin avatar image npoursin commented ·

Thank you, This is what I thought

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