Question from a developer:
We've got an Unreal game server that we've set up in PlayFab, but what we're seeing is that if we need to terminate it from the Game Manager, it disappears from the list, but apparently is still running. What happens is that because it's still running, it's still consuming its port. So when another instance tries to start, Unreal detects that the port specified is still in use (since PlayFab always gives a new instance the lowest port number it believes is available) and increments it. But the client has no way to know about this, and so is trying to talk to the server on the wrong port. Any idea why this happens?