We want to create items that have a timer attached like it's implemented in many freemium games. For example the player gets dropped a sword, but once he decides to equip it, the initial preparation takes 6 hours of real time. If the time is up, the player can use the sword.
We want to show the player a timer, se he knows how long it will take (and if it's worth for them to pay to immediately unlock the item). How would we ideally handle this?
Should we save the initial timestamp in the custom data of them item?
How would our client compare the time that is then save in the custom data with their local timezone?
Are the server times that we get via Cloud Script always in the same time zone? (If yes, which timezone?)
Maybe there's an even easier / better way then we'd imagine so far, so I'm looking forward to your ideas ;)