I want for example to implement facebook login and I struggle to undestand what code to use in order to accomplish this.
We definitely agree that we need more samples - that's something our tools lead, Marco, and I will be working to make sure happens in the coming sprints, as it is a priority for us.
For Facebook login specifically, the thing to pass to us that is unique for that call is the Facebook user access token, which is detailed here: https://developers.facebook.com/docs/facebook-login/access-tokens/. And as stated, Unity users can get it easily as FB.AccessToken in the Facebook SDK ScriptableObject.
Thank you for your quick reply. The support is one of the reasons I want to use Playfab for my app. Are all the videos updated?
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