So I'm trying to figure out how I would create a good ab-test environment which I can somewhat control from the Game Manager.
I'm thinking about having a cloudscript handler at login which just assigns a random nr (0-100) to the user statistics data. This way I could segment the a percentage of all players with Playstream segmentation (if statistics value "AB-Id less than...)
But then I still don't understand how I would be able to send some kind of data to the client to know that it now is a part of an AB-test. Simplest solution would be to just send a key value pair ( eg. { "Funnel_flow": "B" }) that is then handled and interpreted by the client.
Using the segments would be awesome as I then can get the statistics out segmenting the same AB groups.
Am I going to wrong way about this? Is there any other way I could try to push information to the client (preferable whenever I start a new AB-test from gamemanager) ?