Hello!
We are experimenting a strange behavior with running instances in Amazon. We are using Unreal Engine so we set up our build command line with special parameter "-PORT=<server_host_port>" in order to pass properly the port selected by Playfab Server Wrangler to our server executable. It works.
The problem comes for example when Playfab gives the port 9000 to our Executable Server and Unreal Engine decides internally to set the port to 9001. This happens if exists another Server instance running on the same machine with the port 9000 already assigned.
So the question is, when the api call StartGame or Matchmake, gives us an IP:Port, Can you ensure in all scenarios that the port given is not being used by another process?
Thanks
Juan,