Hey there !
Im currently developing an mutliplayer game using Playfab. When the player types in his username and password, it is using this :
//---------------------------// // Register Tasks // //---------------------------// PlayFabSettings.TitleId = "5A81"; PlayFabClientModels.RegisterPlayFabUserRequest registerUserRequest = new PlayFabClientModels.RegisterPlayFabUserRequest(); registerUserRequest.DisplayName = "genarTheAdmin"; registerUserRequest.Username = "genarTheAdmin"; registerUserRequest.Password = "------"; registerUserRequest.TitleId = "YouWontSeeIt"; registerUserRequest.RequireBothUsernameAndEmail = false; registerTask = RegisterPlayFabUserAsync(registerUserRequest); Thread registerThread = new Thread(registerTask); registerThread.start(); //---------------------------// // Login Tasks // //---------------------------// PlayFabClientModels.LoginWithPlayFabRequest playFabRequest = new PlayFabClientModels.LoginWithPlayFabRequest(); playFabRequest.Username = "genarTheAdmin"; playFabRequest.Password = "------"; playFabRequest.TitleId = "YouWontSeeIt"; loginTask = LoginWithPlayFabAsync(playFabRequest); Thread thread = new Thread(loginTask); thread.start();
For signing in. As far as i know, Playfab checks if the Account is already created, if not it just creates a new one, if theres already one, the task will just be ignored.
But when i try to login in, how do i check if the player is loged in sucessfully ?