I see that yall have 4.9 support, and you can actually recompile that plugin to work on 4.10, But i've had no such luck with 4.11 Any plans to do an updated UE4 sdk?
I see that yall have 4.9 support, and you can actually recompile that plugin to work on 4.10, But i've had no such luck with 4.11 Any plans to do an updated UE4 sdk?
There is actually a pull request pending that updates the C++ Unreal SDK to 4.11 and fixes some iOS issues with the SDK as well.
https://github.com/PlayFab/UnrealCppSdk/pull/17
We will take a look at this and see if anything he did applies to the Blueprints Unreal SDK. Expect an update this week for sure.
I am interested to know what issues you are facing with 4.11, we have been keeping the SDK version on 4.9 on purpose because Unreal is a pain to go backwards to 4.9. It is likely that we might leave it at 4.9, but ensure that it is safe to upgrade on 4.11.
As a final update to this thread, 4.9, and 4.11 are both fully tested and working for our example projects. Thanks for your report!
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