Hello,
Are there any short-term plans to enable use of FriendTitleDisplayName param while calling Server.GetUserAccountInfo ?
Thanks.
Can you describe the scenario in more detail? What would the situation be in which the server has a Title Display Name, but does not have access to the PlayFab ID already? If it's a Title Display Name sent up by the client, why would the client not simply send the PlayFab ID?
The scenario is as follows:
1. We generate a Friend Id for a user. (Which is ddd-ddd format)
2. This friend id is set as Display Name for the user.
3. Other players can add others as friends using this shared friend ID. (they share this id via forums, social platforms etc.)
4. Since we need to set other data while adding someone as a friend (using CloudScript) and the CloudScript function receives only the display name, we need some way to map Display Name -> PlayFab ID.
Hope the scenarios is clear.
Edit: Currently in order to support this, we call "GetAccountInfo" from the client to learn PlayFabId.
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