For our fully automated multiplayer tests (photon + play fab) we would like to test expired session tickets.
We have for example 32 clients running, fully automated menu navigation, item purchasing, game joining, playing, leaving, reconnecting, emulating photon disconnects, etc... Now we would like to handle the possible case that a playfab sessions ticket expires or gets invalid for any reason.
We could of course manually simulate this in each and every playfab function we call, but hoped there is a method to just invalidate it so that all methods and playfab internal just fail as they would actually do in real world. (we would invalidate the ticket after random x seconds after logging in)
Is there something available already to achieve this? (just locally, just for the logged in player)