Hi PlayFab Team,
I was wondering if there's an approximate timeline for when we could expect an update to make the plugin compatible with Unreal Engine 5.2.0.
Thank you for your time and the excellent work you do.
Best regards, Martin
Hi PlayFab Team,
I was wondering if there's an approximate timeline for when we could expect an update to make the plugin compatible with Unreal Engine 5.2.0.
Thank you for your time and the excellent work you do.
Best regards, Martin
At the moment, we do not have an Estimated Time of Arrival (ETA) for the release of the UnrealMarketplacePlugin that supports Unreal Engine 5.2.0. However, I recommend keeping an eye on the PlayFab/UnrealMarketplacePlugin repository on GitHub. It is the official source code repository for the PlayFab Marketplace Plugin for Unreal. By monitoring this repository, you will be able to stay informed about any updates and get access to the release plugin as soon as it becomes available.
35 People are following this question.
How do I get The team ID of a player in Unreal Blueprints after calling GetMatch?
Read request for all KVPs in title data via blueprint?
Can I use WriteTelemetry event with Unreal Engine in older version of the plugin ?
Unreal server exiting, not restarting and server still returned in ListMultiplayerServers
Custom data from the catalog item is not returned correctly.