I am seeing recurring behavior where PlayFab servers are spinning up and shutting down multiple sessions with a SessionId of 00000000-0000-0000-0000-000000000000 when I have a player open a single session.
I'm seeing full logs for each of these sessions. In this screenshot I should only have one multiplayer server running with a populated Guid. I am running a single 'RequestMultiplayerServer' call from the client and then connecting to it.
Has anyone seen this before?