Hi! I am trying to use GetMatch on a dedicated Unreal server in order to get the member and server details that I can pass to the Backfill Ticket Request.
The GetMatch fails even though I provide it the MatchId that according to the docs is supposed to be the same as the SessionId, that I acquire from GetServerDetails. (see screenshot)
I allocate the server by a RequestMultiplayerServer, create a backfill ticket so that players can join it after. This is supposed to work according to some other posts I found.
I also found posts about GetMatch errors being reported as a PlayFab bug, so it would be helpful if someone could clarify what could be the cause of the following order of calls not working on the server, as seen in the attached server log. Entity token is acquired successfully and the server has certificates attached for the Windows container. GetServerDetails --> GetMatch --> CreateBackFillTicketRequest.
Much thanks.
Edit: To clarify, the underlying question here is whether GetMatch relates to the 'Match' as in the spun up game session or the 'Match' as in a matchmaking ticket match. If it is the first, the above should work. If it's the latter, then the only use for it would be filling in a match that someone has left. Which makes sense I suppose, but a clarification would still be great.