Is it possible to test BuildAlias use with the LocalMultiplayer Agent?
Currently, using the LocalMultiplayer Agent to test BuildAlias is not supported. You can use LMA to Verify GSDK integration with your game servers or verify that a build is configured successfully or not. But build alias is a management layer on top of builds, which allows calls to to be distributed over multiple builds in a controlled fashion, you can't use LMA to test it.
As Neils Shi mentioned, the BuildAlias will ultimately allocate to a BuildID. What is the scenario you want to try?
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