Hello,
I am looking to implement some asynchronous online features in my game and I am wondering what's the best way to store and interact with the data.
Example features: - Shared Goal: All players can contribute to a goal (i.e kill enemy x, y times). Once the goal is reached, all players get a bonus for 7 days. - World Boss: A strong enemy with health scaled so that it requires hundreds of players to defeat and that would respawn until deadline is met (i.e active for 7 days).
I imagine using Azure Functions for handling all the game logic described above, but what's the best player to store the data ?
Should I use Title Data or something else ?
Thanks a lot for your help.