Is it possible to remove the lobby without having the initial Entity Token from the client? When trying to delete, the error "Only entities of the following types may call this API: game_server" is displayed, but the client cannot always delete the lobby on his own, since the game may hang or crash. And when reconnecting, the lobby cannot be deleted. I want to transfer the lobby id to the server so that it can delete the lobby at the end of its work, but I did not find the server function. Thank you for your help!