Hi. According to the Limit data, the value size of Player Data is 300,000 bytes What I'm curious about is how to measure the size of player data And if 300,000 bytes can be transmitted in one packet?
Hi. According to the Limit data, the value size of Player Data is 300,000 bytes What I'm curious about is how to measure the size of player data And if 300,000 bytes can be transmitted in one packet?
I would like to ask you additionally, is the 1500 limit of Player inventory items active items? Is there a limit to the number of revoked items?
Since the value is simply a string, so you can measure the total size in bytes, it should be straightforward. And it supports transmit 300,000 bytes in one packet. The 1500 limit of Player inventory is for active items, it does not contain revoked items, and there is no limit on revoked items.
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