Hey guys! I followed along with a YouTube tutorial that walked me through this process of uploading my server to a Docker container for testing.
After completing the guide, I'm unclear on one thing. Is there any way for me to actually test the flow of authenticating PlayFab users and retrieving their data? I end up with an OnReceiveAuthenticate
method that takes a ReceieveAuthenticateMessage
when following the guide (from UnityNetworkServer.cs
), but I can't find an explanation anywhere of what is supposed to interact with this callback, or where/when this message should be sent to the server.
Right now I have a working server in my Docker Container, but it simply accepts anonymous users with no connection to any PlayFab data, so it's not a great testing environment. Is there something I'm missing? Let me know if there's anything with regard to my environment/goal that I can clarify. Thanks!