I am creating a multiplayer turn based game where I'm saving data up to playfab and this data can then be pulled at some point by the other player when they take their turn.
At first, I tried to use a sharedgroup to hold the game data and player data was to be used simply as a reference to the sharedGroup that held the game data. However, because my game data can be 30kb -100kb, I noticed this wouldn't work as sharedgroup key/values can only be 10kb each.
So, I switched to where each player maintains a sharedGroup that holds references to their active games and the game data is stored in their player data.
I have a single cloud script that makes 4 api calls to set up all this when a new game is started, however, I'm getting the CloudScriptFunctionArgumentSizeExceeded error.
What is the size limitation on arguements for cloudscript? I can't really reduce the data size, because the player gets to do some drawing and I have to capture that line data to know what to display for the opponent.
Thanks for any help you can provide.