I'm somewhat confused on creating a custom server.
My goal is to be able to call RedeemMatchmakerTicket from the server.
What qualifies for something to be considered a server? To me, building a Unity exe and calling it a server sounds fine. I noticed that RedeemMatchmakerTicket has to be called on the server, but the class 'PlayFabServerAPI' does not exist because it has #if ENABLE_PLAYFABSERVER_API, so when I am creating the server build where do I enable this?
And if you could explain how to use RedemMatchmakerTicket in conjunction with the server that would be amazing. Thanks in advance.