question

peg avatar image
peg asked

Playfab Custom Game Server (github PlayFabGameServer) for production use?,Playfab's Custom Game Server (PlayFabGameServer) for production use?

Hello! I'm currently broadly evaluating Unity multiplayer solutions for a real time game (WebGL front end primarily, mobile secondarily). Authoritative server is a must (since cheating a client is so easy in WebGL context). I really like the looks of Playfab's services, but trying to figure out how best to approach the game server.

I have looked at Photon Server, but I've also been looking at the Playfab Custom Game Server :

https://github.com/PlayFab/PlayFabGameServer.

The set up looks appealing to me, but I'm unclear if this is something people would use as a basis for a production product. Is this code base presented just for testing purposes, or is it something designed for production use? If so, is anyone out there using it in production? With games with high CCU?

Thanks in advance!

Custom Game Servers
10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

1 Answer

·
brendan avatar image
brendan answered

If you need real-time server-authoritative logic, your best bets would be either a custom game server or Photon Enterprise. If you'd like to talk to the Exit Games team more about the latter, we can put you in touch with them. For custom game servers, our GitHub repo (linked above) is indeed in use by live titles. The total CCU you could support on a server is going to vary based upon the server instance size you're running it on, as well as the work being done in your custom code.

10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.