Hello! I'm currently broadly evaluating Unity multiplayer solutions for a real time game (WebGL front end primarily, mobile secondarily). Authoritative server is a must (since cheating a client is so easy in WebGL context). I really like the looks of Playfab's services, but trying to figure out how best to approach the game server.
I have looked at Photon Server, but I've also been looking at the Playfab Custom Game Server :
https://github.com/PlayFab/PlayFabGameServer.
The set up looks appealing to me, but I'm unclear if this is something people would use as a basis for a production product. Is this code base presented just for testing purposes, or is it something designed for production use? If so, is anyone out there using it in production? With games with high CCU?
Thanks in advance!