When running this in Unity, it says item is not set to an instance of an object. Am I just overlooking something?
void PurchaseItem() { ItemPurchaseRequest item = new ItemPurchaseRequest(); item.ItemId = "10"; item.Quantity = 1; item.Annotation = "Bought from store"; StartPurchaseRequest purchaseRequest = new PlayFab.ClientModels.StartPurchaseRequest(); purchaseRequest.Items[0] = item; PlayFabClientAPI.StartPurchase(purchaseRequest, (result) => { Debug.Log("Object DisplayName: " + result.Contents [4]); }, (error) => { }); }