Questions from a developer:
I want players to be able to keep or give away items they gain from in-game actions. Two questions:
1. While I see that the Client API has a GetUserInventory call, how do I add items to the player's inventory from the Unity game?
2. To share items with friends, should I set up a trading system as described here? https://playfab.com/blog/wanna-buy-a-duck-how-to-set-up-trading-in-your-game/