Hey guys.
I'm looking for some help plz. I'm trying to use the Result data from any of the OnSuccess delegates, however I can't seem to get the result passed into another variable for later use.
eg.
//in MyProject.H void OnLoginSuccess(const PlayFab::ClientModels::FLoginResult& Result) const; UPROPERTY(Category = "MyProject|PlayFab|Client", BlueprintReadWrite) FString PlayFabSession; //In MyProject.CPP void UNFGameInstance::OnLoginSuccess(const PlayFab::ClientModels::FLoginResult& Result) const { UE_LOG(NF, Log, TEXT("PlayFab : Login Successfull for : %s"), *Result.PlayFabId); PlayFabSession = Result.SessionTicket; }
I'm using the SessionTicket as an example here. How can I get the "Result.SessionTicket" value into the PlayFabSession variable ?