Is there a simple way to execute a cloud script function in the context of a player login?
Background:
1.
With every logi nmethod call we can specify the InfoRequestParameters to get various data like Title Data, User Data, etc... as a result of the login progress.
We would like to handle additional stuff when the user logins, like handling daily rewards, checking statistics, granting items, etc...
It would be great if such things can be performed "in the context of the user login", so that the initial result from the login method already reflects this changes.
2.
Optionally we could of course call method manually once the user is logged in, but this would create additional data to transfer and requires something like a "updating profile...." message and let the user wait until all functions returned a result.
3.
Optionally we could also use playstream events (we do this now with player_logged_in). But this has the downside that as we don't know when the play stream event triggered and executed, we have to query manually for possibly updated data once in a while.
Thanks!