I am trying to use the "EvaluateRandomResultTable" call to check if the item will be a duplicate (already in the players inventory). But I keep getting code 500 internal server error.
I first tried with another test table with only a few items and it seemed to work fine. After that test I created a duplicate drop table, but left the weights as default, that also worked fine. After I changed the weights the problem came back.
It seems like changing the weights somehow causes the error.
We really need the use of weights, because we want to set the item rarity.
Is this a known bug/issue?
Is there anything else I can check that might be causing this issue?
Thanks in Advance!