Dear reader
The forum usually is very responsive and we want to thank for this service here.
Thanks for your committment of reading and hopefully answerring here!Question
Is Playfab API used for high traffic solutions (> 100 000 players in the database and 10 00 online playing)?
Why relevant?
The developer told us that we should use a customized backend server not playfab API for the networking and game data processing. It is a bit suprising to me as I deemed playfab to be the current best practice solution for this. We are thinking about creating a custom server but for me frankly the complexity of our game is small and I don't undertand why the developer thinks playfab is so limited.
Details
We are using playfab API to create a 2D game with leaderboard, duel mode (non-synchroneous, invitation based), singleplayer and are looking for collecting data about the user activity (progress of rank over time, HitRate% changes or daily average play time for example).
We are using for the prototype currently Corona SDK and I would like to know how viable this combo "COrona sdk + Playfab" as a release solution would be. At the moment loading playerData when clicking on the leaderboard button takes already up to 1 second of loading time at only 11 playerIds sometimes longer.
The loading time should not be much higher than this even at 100 players online concurrently, thus, we will reduce the visible number of player in the leaderboard and add constraints so that not the total player population gets loaded from Playfab.
Thanks for reading and your support.
Matt