Hello,
I'm making a multiplatform game in Unity and have most of the assets in the CDN so that the web client is fairly small and the ios and android clients can be downloaded through the cellular network. IOS is downloading the content from the CDN just fine but the WebGL client is showing this error in the browser's console:
07:43:57.245 Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://pf-content-live.s3-us-west-2.amazonaws.com/4743/etc/Config.txt?AWSAccessKeyId=ASIAJULPDLD7KHIR3S4Q&Expires=1463147034&x-amz-security-token={ {security token}}&Signature={ {signature}}. (Reason: CORS header 'Access-Control-Allow-Origin' missing).1 <unknown>
It seems that the PlayFab API correctly returned the CDN URL of the asset but there's an error in the CORS configuration on the server. I checked this link:
http://docs.unity3d.com/Manual/webgl-networking.html
But I can't modify the .http access file on the server. Is there something you guys can do?