Hi, I'm using playfab sdk for cocos2dx
Is there exist some way to query all the failed writePlayerEvent?
For example when I'm sending event A B and C, A and B delivered but C is not because the internet suddenly goes down and 408 response was return.
Are the failed events is written somewhere? so I could basically retry all the failed events if the internet goes up again, or if I launched the app again.
Is this something that handled by playfab sdk or should I handle this manually?
Thanks!