Hi,
I’m developing a mobile 2 player realtime synchronous 2d racing game in Unity. The two players need to finish a task as fast as possible while they see each others move.
But what would be best practice for my game? I suppose setting up Photon via Playfab and then using the Photon Realtime via webhooks. And then coding the game logic in Cloud Script.
Is this right? Or would I need a custom game (Photon) server for this type of game? Although a simple game, the game objects move really fast and reaction time is pretty important...
And what would be best handled in Cloud Script? I read in a post 'to validate player moves'. But could anyone elaborate on that?
Any thoughts would be appreciated.
Best Regards
Nikola