Hello,
I have problem but im not 100% sure what can cause that... (if engine or playfab)
Im using unreal engine 4.11 with blueprints and here is
Error log:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_PlayFab!UPlayFabJsonObject::GetObjectField() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\private\playfabjsonobject.cpp:304]
UE4Editor_PlayFab!UPlayFabClientModelDecoder::decodeGetLeaderboardAroundPlayerResultResponse() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\private\playfabclientmodeldecoder.cpp:409]
UE4Editor_PlayFab!UPlayFabClientModelDecoder::execdecodeGetLeaderboardAroundPlayerResultResponse() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\classes\playfabclientmodeldecoder.h:20]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_PlayFab!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files (x86)\epic games\4.11\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
UE4Editor_PlayFab!FOnPlayFabClientRequestCompleted_DelegateWrapper() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\classes\playfabclientapi.h:17]
UE4Editor_PlayFab!FOnPlayFabClientRequestCompleted::Broadcast() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\classes\playfabclientapi.h:17]
UE4Editor_PlayFab!UPlayFabClientAPI::OnProcessRequestComplete() [c:\program files\epic games\unrealtournamentdev\engine\unrealblueprintsdk-master\playfabclientsdk\exampleproject\plugins\playfab\source\playfab\private\playfabclientapi.cpp:7927]
UE4Editor_PlayFab!TBaseUObjectMethodDelegateInstance<0,UPlayFabClientAPI,TTypeWrapper<void> __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::Execute() [c:\program files (x86)\epic games\4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:760]
UE4Editor_PlayFab!TBaseUObjectMethodDelegateInstance<0,UPlayFabClientAPI,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:850]
UE4Editor_HTTP
UE4Editor_HTTP
UE4Editor_HTTP
UE4Editor_HTTP
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Behind this error is so strange behavior, ill try to explain that:
I have 3 levels on gameplay map, when im downloading leaderboard from first level and then from others, everthing works properly but if i select second or third level before first and then i try to get leaderboard score, engine crash...
Could someone help me please? Thanks for any answer.