Hi,
In previous versions of the Game Manager there was the option of "killing" a server by clicking a checkbox. This now removed option was useful to us in the case a lobby crashed but the server was still alive because it allowed us to kill the server. Furthermore, in the event of a crashed lobby the matchmaker was still sending players to that lobby, so by killing the entire instance we forced another instance to be initialized with a fresh game process. Now we cannot kill a server when a lobby crashes and therefore the matchmaker still sends players to it resulting in users who cannot enter the game. The only way we have to kill servers now is by disabling all the regions in the correspondent build, but this option does not work in a server where the game process has crashed. Another option is killing manually the crashed lobby in the "active games" tab, but right now there's no indication whatsoever that a lobby has crashed. As a matter of fact we're locating our crashed lobbies by looking at abnormal games' duration. We'd need a way to know when a lobby has crashed and be able to kill the server instance.
Another problem we've detected (not related to the previous one) is that in many occasions a server initializes and in the moment it goes from "initializing" to "running", another server of the same build starts to initialize. Please note these two problems impact our workflow in a severe way.
Thank you so much for your help.
Regards,
Alberto