Am getting a 500 Internal Server Error when I try to purchase an item using PurchaseItem(). The item is a bundle which checks a drop table (effectively copied from the samples you have for daily bonuses) to test the system in our game.
Not sure what could be going wrong -- the code seems to be formatted correctly and the 500 error is vague. Any help would be appreciated?
(On a side note, how do I retrieve an item's description, there seems to be no result.Items[1].Description field?)