Thanks, that got me the info I wanted to see on the connection failure. Since you have a game session active right now (an active game server instance), I signed into the server to confirm the game server exe's behavior. What I'm seeing (below) is that your server isn't actually listening on its assigned port, so there's no way for the packet to be delivered, causing the error you see. Can you try opening the port in your server code?
PS C:\Users\Administrator> netstat -an Active Connections Proto Local Address Foreign Address State TCP 0.0.0.0:80 0.0.0.0:0 LISTENING TCP 0.0.0.0:135 0.0.0.0:0 LISTENING TCP 0.0.0.0:445 0.0.0.0:0 LISTENING TCP 0.0.0.0:843 0.0.0.0:0 LISTENING TCP 0.0.0.0:3389 0.0.0.0:0 LISTENING TCP 0.0.0.0:5985 0.0.0.0:0 LISTENING TCP 0.0.0.0:8000 0.0.0.0:0 LISTENING TCP 0.0.0.0:47001 0.0.0.0:0 LISTENING TCP 0.0.0.0:49152 0.0.0.0:0 LISTENING TCP 0.0.0.0:49153 0.0.0.0:0 LISTENING TCP 0.0.0.0:49154 0.0.0.0:0 LISTENING TCP 0.0.0.0:49155 0.0.0.0:0 LISTENING TCP 0.0.0.0:49156 0.0.0.0:0 LISTENING TCP 0.0.0.0:49160 0.0.0.0:0 LISTENING TCP 0.0.0.0:49161 0.0.0.0:0 LISTENING TCP 127.0.0.1:50247 127.0.0.1:47001 TIME_WAIT TCP 172.37.6.177:139 0.0.0.0:0 LISTENING TCP 172.37.6.177:3389 24.16.35.119:12090 ESTABLISHED TCP 172.37.6.177:8000 35.164.29.233:62443 ESTABLISHED TCP 172.37.6.177:50249 169.254.169.254:80 CLOSE_WAIT TCP [::]:80 [::]:0 LISTENING TCP [::]:135 [::]:0 LISTENING TCP [::]:445 [::]:0 LISTENING TCP [::]:3389 [::]:0 LISTENING TCP [::]:5985 [::]:0 LISTENING TCP [::]:8000 [::]:0 LISTENING TCP [::]:47001 [::]:0 LISTENING TCP [::]:49152 [::]:0 LISTENING TCP [::]:49153 [::]:0 LISTENING TCP [::]:49154 [::]:0 LISTENING TCP [::]:49155 [::]:0 LISTENING TCP [::]:49156 [::]:0 LISTENING TCP [::]:49160 [::]:0 LISTENING TCP [::]:49161 [::]:0 LISTENING UDP 0.0.0.0:500 *:* UDP 0.0.0.0:3389 *:* UDP 0.0.0.0:3544 *:* UDP 0.0.0.0:4500 *:* UDP 0.0.0.0:5355 *:* UDP 172.37.6.177:137 *:* UDP 172.37.6.177:138 *:* UDP 172.37.6.177:61640 *:* UDP [::]:500 *:* UDP [::]:3389 *:* UDP [::]:4500 *:* UDP [::]:5355 *:* UDP [fe80::3ca9:f37:f2c9:2dc1%13]:546 *:* UDP [fe80::cdab:a769:626c:9f5e%12]:546 *:* PS C:\Users\Administrator>
Since you've tagged this "Custom Game Servers", I take it you're asking about game servers we host on your behalf? In that case, the answer is no, we don't have a set of static IP addresses we give to each title for all their custom game servers. The servers are spun up in EC2, in the regions you specify in your build configuration, and can have any IP address in the valid range for the specific datacenter.
What I'm wondering is if there is any set-up needed on the server-side like firewall or ports, etc. because I'm not sure why I'm unable to connect to the server when every other program or game works on my PC? Even P2P is working.
There's no firewall on the server, no. If you're not able to connect to the assigned IP and Port we specify in the command line info passed to the instance (and which is returned to the client), can you give us some specifics on your test case (Title ID, details of the API calls you're making, etc.)?
Title ID is 2332.
I've just been trying to get the demo PlayFabGameServerClient working but it is not connecting.
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