I am having trouble understanding exactly how SharedGroupData works, so i have a couple of questions to help me clear things up in my head, but first i will write what I (think) I know:
- When i use CreateSharedGroup (client call), a group is made with whatever SharedGroupId I give it (let's say FriendRequests)
- So now the player that was logged in and called this method is now in a SharedGroup FriendRequests
- I log in with another player and try to Create the same Shared group but it is not possible, so i think i have to add a member in order to have that player be in that SharedGroup.
If the above are correct, i would like to know how it is possible to use the two-way friend request as mentioned in this post, because my first understanding was that every player has his own SharedGroupData.